My Ubisoft Experience
I joined Ubisoft Reflections a little over 5 years ago in July as a Project assistant. My role was to support a team working on the early production phase of the Division 2.
With the support of great mentors and teammates we produced a successful sequel for players across the globe. During my time on the project I was quickly promoted to junior and then Associate Producer following the release of the game. I was asked to then provide production support for 3 major DLC additions to the game; “D.C. Outskirts: Expeditions”, “Coney Island Amusement Park” and “Warlords of New York” which were challenging as I was asked to work within the constraints of tech budgets, release on time, with reduced staffing and a high quality bar to meet. After proudly and successfully delivering the content I was asked to take on another exciting project.
The project involved working solely with directors and an external art production studio to produce their vision. I learned two valuable lessons whilst doing so; No matter the cost of the interruption, if there is strong misalignmnet of the goals then the project needs to halt so we can reassess. If the supplier company needs production support, give it to them.
As I was wrapping up the final polishing phases of the DLC’s I was tasked to become an outsourcing manager and Art Content producer for a future project I would be working on. After 7 months of preparing for the role it was suggested by my manager that to strenthen my career I should change teams and join the Gameplay production team to gain more experience. As part of this transition I was asked to also hire and mange an associate producer to take over my responsibilities of outsource manager and Art Content producer.
It’s been almost two years into the role and with the support of studio and personal training I can now say that I’m a Senior Associate producer leading a team of producers and providing production support to my feature teams, the project and the studio.
Resume
2+ years on an Unannounced title
3.5 years working on The Division 2
Main game launch title
DLC’s
D.C Outskirts: Expeditions
Coney Island Amusement Park
Warlords of New York
Experience
Project Management Intern
Dare to be Digital 2016
Programmer - Summer project
Hazard Interactive, Edinburgh
8th June - 31st July 2015
Education
B.A with Honours in Game Design and Production Management
Abertay University
2017
Skills & Languages
Organized
Patient
Communicative
Empathetic
Collaborative
English
Leadership trained
Scrum Master Certified
References
RFL Reference
Graham perhaps?
Iain Donald
Adam S perhaps?

Contact
